Vector3.Angle(Vector3 from, Vector3 to) | Returns the angle in degrees between from and to. |
Vector3.ClampMagnitude(Vector3 vector, float maxLength) | Returns a copy of this vector with its magnitude clamped to maxLength |
Vector3.Cross(Vector3 a, Vector3 b) | Cross product of two vectors. |
Vector3.Distance(Vector3 a, Vector3 b) | Returns the distance between a and b |
Vector3.Dot(Vector3 a, Vector3 b) | Dot product of two vectors |
Vector3.Lerp(Vector3 a, Vector3 b, float t) | Linearly interpolates between two points. |
Vector3.Max(Vector3 a, Vector3 b) | Returns a vector that is made from the largest components of two vectors. |
Vector3.Min(Vector3 a, Vector3 b) | Returns a vector that is made from the smallest components of two vectors. |
Vector3.MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta) | Calculate a position between the points specified by current and target, moving no farther than the distance specified by maxDistanceDelta. |
Vector3.Normalize(Vector3 value) | Makes this vector have a magnitude of 1. |
Vector3.Project(Vector3 vector, Vector3 onNormal) | Projects a vector onto another vector. |
Vector3.ProjectOnPlane(Vector3 vector, Vector3 planeNormal) | Projects a vector onto a plane defined by a normal orthogonal to the plane. |
Vector3.Reflect(Vector3 inDirection, Vector3 inNormal) | Reflects a vector off the plane defined by a normal. |
Vector3.RotateTowards(Vector3 current, Vector3 target, float maxRadiansDelta, float maxMagnitudeDelta) | Rotates a vector current towards target. |
Vector3.Scale(Vector3 a, Vector3 b) | Multiplies two vectors component-wise. |
Vector3.SignedAngle(Vector3 from, Vector3 to, Vector3 axis) | Returns the signed angle in degrees between from and to. |
Vector3.Slerp(Vector3 a, Vector3 b) | Spherically interpolates between two vectors. |
Vector3.SlerpUnclamped(Vector3 a, Vector3 b) | Spherically interpolates between two vectors. |
Vector3.SmoothDamp(Vector3 current, Vector3 target, Vector3 currentVelocity, float smoothTime, float maxSpeed, float deltaTime) | Gradually changes a vector towards a desired goal over time. |