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Part

Parts are physical objects that can be placed in the world.

Inherits BasePart

Methods

MovePosition → void

Parameters: position [ Vector3 ]

Moves the part to the specified position while keeping physics in mind.

Example

game["Environment"]["Part"]:MovePosition(Vector3.New(50, 0, 0))

MoveRotation → void

Parameters: rotation [ Vector3 ]

Rotates the part while keeping physics in mind.

Example

game["Environment"]["Part"]:MovePosition(Vector3.New(0, 180, 0))

Properties

Anchored : boolean

Specifies whether the part is to be affected by physics or not.

AngularDrag : float

Angular drag (air resistance) of this part.

AngularDrag : float

Angular drag (air resistance) of this part.

AngularVelocity : Vector3

Specifies the angular velocity of a part.

CanCollide : boolean

Specifies whether the part can be collided with or not.

Color : Color

Specifies the color of a part.

Drag : float

Determines Drag (air resistance) of this part.

Forward : Vector3

Returns the forward vector of the part

HideStuds : boolean

Determines whether to display studs on the part or not.

IsSpawn : boolean

Specifies whether the part can be used as a spawn location or not.

Mass : float

Specifies the mass of a part in kilograms.

Material : PartMaterial

Specifies the material of the part.

Example

part.Material = PartMaterial.Concrete

Shape : PartShape

Specifies the shape of a part.

Example

part.Shape = PartShape.Wedge

UseGravity : boolean

Determines whether this part is affected by gravity or not.

Velocity : Vector3

Specifies the velocity of a part.